Smooth mesh node (paid version)
Smooths animated meshes and rigs in Autodesk Maya without changing topology or vertex count.
RogueCGConverts vertex animations into skin weights and joint animation in Autodesk Maya for mesh animation compression.

vastSolver converts vertex animation into skin weights and joint animation in Autodesk Maya. It can process blendshape-driven animation, cloth simulation, and muscle simulation for use in game engines. Existing joint skeletons and animation can be used to solve skin weights only, while existing skeletons and weights can be used to solve joint animation only. The plugin includes a parameter interface, a Maya command, a user guide, and a test scene.
Converts vertex animation into skin weights and joint animation.
Solves skin weights using an existing joint skeleton and animation.
Solves joint animation using an existing joint hierarchy and skinning weights.
Supports compressing blendshape-driven, cloth, and muscle mesh animations for use in game engines.
Provides controls for parameters such as the maximum number of joints and skin regularization.
Includes a Maya command with documentation in the user guide.
12 plugins in Maya · Design & Engineering
Price distribution: 8 free, 4 paid
Smooths animated meshes and rigs in Autodesk Maya without changing topology or vertex count.
RogueCGExports Maya models as glTF or GLB files with controls for visibility, materials, transparency, compression, and previews.
ProtoTech Solutions and Services Pvt. LtdScans Maya files for malicious scripts and removes detected threats.
Autodesk, Inc.Exports solid and wire bodies from Maya as encrypted 3D PDF files.
ProtoTech Solutions and Services Pvt. Ltd«The vastSolver is an Autodesk® Maya® plugin that lets you convert any vertex animation into a skin weights and joints animation. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for use in the game engines. SKIN ONLY Now, you can use existing joint …»