Classcraft

by ClasscraftMicrosoft 365Price not published

Gamifies existing curricula in Microsoft Teams with team play, behavior tracking, assessments, analytics, and messaging.

Facts verified marketplace.microsoft.comAd-free rankings
PRICINGNot published
DEPLOYMENTCloud
CATEGORYAnalytics
UPDATED ON MARKETPLACE
Classcraft — screenshot from the Microsoft Marketplace listing

What it does

Classcraft adds game-based activities to existing curricula in Microsoft Teams. Students level up, work in teams, and earn powers with real-world consequences. The platform includes behavior tracking, a gamified learning management system, analytics, messaging, and interactive assessments. Parents can award points at home, manage homework, view student analytics, and use in-app messaging.

Key capabilities

from the Microsoft Marketplace listing

Team-based gameplay

Students work in teams through cooperative gameplay and earn powers as they progress.

Behavior tracking

The platform tracks classroom behavior and supports in-class risks and rewards.

Gamified learning management

The gamified learning management system supports existing curricula and awards points when students help each other.

Interactive assessments

Boss Battles provide interactive ways to assess students.

Parent participation

Parents can award points at home, manage homework, view child analytics, and use in-app messaging.

Use cases

  • Parents can participate at home by awarding points and managing homework.
  • Lessons can use Boss Battles as an interactive assessment format.
  • Students and parents can stay in touch through in-app messaging.

Who it's for

The vendor names students and parents as participants.

In the catalog

844 plugins in Microsoft Teams · Analytics

Price distribution: 27 free, 45 freemium, 294 paid, 478 price not published

Pricing & deployment

Platform
Microsoft 365
Product
Microsoft Teams
Deployment
Cloud
Pricing
Price not published

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What the vendor says

«Classcraft is a platform that transforms any classroom into an adventure. By gamifying any existing curriculum, the game revolutionizes the way a class is experienced throughout the school year. Students level up, work in teams, & earn powers that have real-world consequences (ADMIN CREDENTIALS REQUIRED). • Improve …»

Official marketplace listing

Publisher
Classcraft
Updated on marketplace
Facts verified

Tags

classroommanagementgamificationeducation